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Alienware Arena: Smite's First Impressions
Alienware Arena has once again released an interesting article, this time about Smite. Smite is the newest in a long line of MOBA games (Multiplayer Online Battle Arena), which includes such games as League of Legends, DOTA and HON. Sonny 'Neonhowl' Williams, the author of the Alienware Arena article goes into detail about the pros and cons of the user interface, gameplay and more. Not sure if you want to buy Smite? This is the article for you.
Alienware Arena: Smite's First Impressions
"Presentation
Smite’s presentation is its unique selling point, it is a strategy game played in the third-person and despite how amazing it can look, there are many times where its perspective holds it back. In most MOBA games you quite heavily rely on your ability to assess the enemy team’s lane presence, effective strength and current situation by just having a looking on the Minimap or jumping to another’s lane vision and seeing what the situation is. The same goes for team fights where it is important to be able to see the remaining life and mana on all enemies in your vicinity.
In Smite, there are small indicators that show the health of enemies, but it is not as effective as being able to look directly at the situation, the perspective effectively makes it impossible to see an entire enemy teams’ life bars if you are actually in melee range of the fight. It also makes it a little uneasy to assess distances when setting up ganks, it’s a minor gripe and something that many players might not notice, but it is there and isn’t something easy to fix."
