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Classifying All Champions: Part N-R

Hunterkiller00

Hunterkiller00

Tue 11th Jun 2013 - 6:39pm

Classifying All Champions: Part N-R

A while ago, I saw a request on reddit asking for a list of all early or late game champions, so I'm going to go into detail about why I categorize each as I did.

For reference
Early Game: The laning levels, mainly the first 15 or 20 minutes, when it is most likely just between you and your lane opponent. Levels 1-9

Mid Game: After the laning phase. This is when you see more roaming occur, and the first towers should start to fall. One team generally has a clear advantage by this point. Levels 9-16

Late game: After about 30 or 40 minutes. This is when the carries start to get their fifth or sixth items and live up to their names. This is when death timers are high and one team fight can lead to disaster for one team. Levels 16+

Part 1 can be found here.

Part 2 can be found here.

N

Nami: Mid Game. Now, Nami hasn't really seen that much action since her release, but she does have her strengths and weaknesses. In the early phase, her Q is pretty deadly if combined with some other CC, which can make for a good pair up with certian ADs or Junglers for ganks. However, other than her Q and a decent heal, which has some problems with cast time, she doesn't offer much in lane compared to other supports in terms of poke or catch potential. As Mid Game approaches, she can offer more with a nice teamfighting ult, but other than that, she doesn't do much, and even her ultimate isn't that great compared to Sona. So her Mid Game is the best of the worst I suppose, she needs work before she becomes a competitive pick. 

Nasus: Late Game. This dog is a late game terror due to him being able to build huge tank items while still managing to do absrd amounts of damage with his Q stacks and his Ultimate. However, this is offset by an incredibly weak early game, where you're susceptible to ganks or invades, and until level 13 when whither is maxed, you most likely will lose all duels, so get to late game and be fine.

Nautilus: Late Game. Offest by a slow start in the jungle and being relatively squishy early game, Nautilus is a powerhouse late game if he can build tank items, as his W gives him sufficient damage on autoattacks, and his CC is some of the most powerful in the game, and is incredibly efficient late games in shutting his opponents down with his CC.

Nidalee AP: Late Game. Has a solid early game, but lacks any real damage until a few AP Items can be built. Once a Rabadon's and a Void Staff can be built, her Spears will be doing ridiculous amounts of damage that will destroy (if aimed properly). Downfall would be that as the game gets later, Nidalee will be punished more and more every time she attempts to use Cougar form, as the lack of resistances or health makes you squishy, you're better off throwing spears and trying to not fight.

Nidalee AD: Early/Mid Game. AD Nidalee has good poke with autoattacks in top lane, and once 6, can generally punish most top laners and is a farming machine that can build tanky while relying on Iceborn Gauntlent for damage. As the game goes on, her lack of AD ratios and CC makes her not as viable as other picks.

Nocturne: Mid Game. Nocturne as a jungler has a decent clear time, but really starts to shine when he can build a couple items and can initiate very hard onto his enemies. Doesn't necesarilly fall off as the game goes on, but lacks the CC and damage of other junglers.

Nunu: Late Game. Wait for late game, Bloodboil your AD carry, snowball bruisers on your carry, and ut as many people as possible. In laning phase, bloodboil your carry and let them harass. As your ADC goes up in strength, you do too. Similar with jungling, except you deal more damage thanks to the Q buff.

O

Olaf

Olaf: Late Game. Ever since the Nerfs, there really isn't a solid reason to play Olaf. However, if he can get to late game and build enough tank items with a Blade of the Ruined King, Olaf has enough stopping power to kill any ADC (except blue Ezreal. Because nothing can catch up to blue ezreal). However, his early game is just to weak to justify playing right now.

Orianna: Late Game. Is an excellent farmer in the laning phase, and with enough jungle pressure early on to get a lead, can actually 1v1 most champions sucesfully thanks to her shield and high damage. As the game goes on, her shield becomes rediculously strong on both your ADCs and initiators, and her damage with utility is incredibly strong.

P


Pantheon: Early Game. Pantheon's biggest strenght is his Laning Phase, his constant harass with Q paired with a reliable stun makes for a strong laning phase that can bully most other champions into the ground. As the game evolves to mid game, he can put pressure on the map thanks to his ultimate, but his damage falls off relative to other tops.

Poppy: Late Game. Poppy's early game is represented by abysmally high mana costs and a lack of reliable CS, which means she needs an extended laning phase to get where she wants to. As the game goes on though, her damage becomes incredibly high, and her ultimate and passive make her incredibly good at assassinating targets. 

Q

Quinn: Early/Mid Game. Quinn and Valor is a very all-in type of ADC, which makes her a good laning ADC, and her E is a terrible ability that puts her too close to the enemies for a gap closer. However, she can use the high damage and passive to punish enemies very hard in laning phase, and then use that to carry her later.

R

Rammus: Late Game. Rammus has an okay clear time as a jungler, and decent ganks with his Q and E. However, he really needs tank items to be able to deal damage with his passive and be the tanky annoyance he wants to be. Late Game, a taunt onto the ADC is incredibly effective, and with proper follow up can spell doom for your enemy.

Renekton: Early/Mid Game. Renekton has a good  laning phase and is an excellent duelist, and once he gets a Sunfire Cape and his ultimate, deals a good amount of both Magic and Physical damage, which is hard to itemize against. As the game continues, other Top laners can do his job better, in either disrupting the enemy backline or dealing damage, but is an allaround excellent champion right now.

Rengar: Mid Game. Rengar does terrifyingly high damage in the right postion, and his ult was an excellent engage. However, thanks to nerfs that have taken him completely out of comepetitive play, Rengar isn't the best right now, and really needs some work by riot before people should play him. 

Riven: Early/Mid Game. Riven is a good bully in top lane against other melee champions, and has a unique mechanic that she actually gets tankier as she builds damage. This gives her a huge powerspike with each damage item she gets, but late game can get locked down by CC and become completely useless due to her all in nature.

Rumble: Mid Game. Rumble has a rather sub-par level 1-5, but when she he gets his ultimate, he can duel pretty much anyone, and the powerspike at level 11 makes his teamfighting skills incredible. His Ultimate is just incredibly useful in terms of utility and damage. See This for example.

Ryze: Late Game. Ryze has a decent laning phase, where he should focus on farming and leveling up his Tear of the Godess. As the game progresses, becomes tankier and deals more damage, thanks to all mana items giving heath or resistances. Late Game just becomes a QW machine gun that doesn't die.