Blogs
30 Seconds to Free Week: III
AP Carries
Annie
Annie is one of the oldest AP carry champions in the game. She does really well in lane and is a good AP to learn when starting to learn mid lane. Her spells are really strong and allow her to pretty much 100-0 a carry with no issue. Use Q to farm (as its free on last hit) and charge up your stun passive. Once you have stun combo is R(if you have it) -> Q (single)/W(multiple). Remember that E is pretty much free thornmail and should be up when going for a trade to negate some damage and get free damage.
Summoners
Flash and Ignite. Kill stuff masteries, flash makes your effective kill range 1000 by the way
Runes and Masteries
21/0/9. Strong offensive masteries with mana regen, because you need to do the damages.
Magic Pen Marks
Ability Power/level seals
Magic resist glyphs
Ability Power Quints
Skill Priority
R -> Q -> W -> E
Itemization
Start boots and pots
2x Dorans Ring -> Catalyst -> Kages Lucky Pick -> Sorc Shoes -> Rod Of Ages -> Deathcap -> Void Staff -> Deathfire Grasp -> Defensive Item (Banshees/Guardian Angel)
Kassadin
Kassadin is one of the most underestimated mid laners in the game. Kassadin is mostly known as a great counterpick (Karth, Ahri, Anivia) and brings a great anti-mage kit to the game. Kassadin's real power comes from his mobility and 15% reduced magic damage. When playing Kassadin don't be afraid to push your lane out and partake in a top or bottom lane gank as Kassadin can almost insta-gib carries. Your basic combo will be Q, R, E, W. If you have lich bane remember to pause for a second before casting W to get another free proc and extra damage.
Summoners
Flash and Ignite.
Runes and Masteries
Magic Pen Marks
Mana Regen Seals
Magic Resist Glyphs
Ability Power Quints
Skill Priority
R -> E -> Q -> W
Itemization
Start with boots and pots
Catalyst -> Tear of the Goddess -> Sorc Shoes -> Rod Of Ages -> Deathcap -> Void Staff -> Archangels -> Lich Bane/Abyssal/Zhonya's Hourglass
Kennen
Kennen is a unique mage that has fallen out of favor recently but shouldn't be counted out of viable picks. Kennen uses energy instead of mana so that opens up some interesting options as far as builds go. I personally love all the ninja characters so I have played Kennen since his release and have to say a lot of what I learned came from playing and ego ignaxio. A recent trend has been to play Kennen as a top laner, which can work but you must be careful you don't counter pick yourself/get counter picked. Combo is E -> R -> W -> Q, however W gives you a passive mark on 5th auto so you can get away with auto -> Q -> W or a varation that involves E as well.
Summoners
Flash and Ignite
Runes and Masteries
9/10/11 or 9/0/21. Take magic pen from offense then basic defensive or strait utility (spell vamp, CDR, movespeed, exp)
Magic Pen Marks
Armor Seals
Magic Resist Glyphs
Ability Power Quints
Skill Priority
R -> W -> Q -> E
Itemization
Start boots and pots (OR dorans shield, against harder matchups).
Hextech revolver -> Sorc Shoes -> Ryalis -> Deathcap -> Zhonyas -> Void Staff -> Will of the Ancients
Vary order based on how focused you are getting in teamfights. ie. Zhonyas before Deathcap, WoTA before Deathcap
Junglers

Kha'Zix
I. Love. Kha'zix. I don't know why but every once in a while I just love a champion's style, mechanics and overall look. Kha'zix is an exceptional assassin that jungles really fast and has reasonably good early game sustain. Due to the nature of his special evolution points you can skill to fit the team you need to fit into/play against. His W is amazing poke and gets way better when evolved, his Q chunks isolated enemies so hard that you can more or less 100-0 a lone carry especially with evolved claws.
Leap is great for mobility and the evolved form has longer range and refesh on kill/assist (much like rocket jump). Ult is a second of stealth (like vayne's ult tumble) that breaks vision and gives passive for that extra burst and reposition ability, evolved allows an extra cast of ult and reduces damage to Kha'zix in ult by 40% (which is insane). Basic combo is E -> W -> Q -> R then Q -> W -> R -> Q (which is ridiculously insane damage). Basically mash spells, stealth, mash Q, stealth, mash Q and W, stealth mash Q.
Summoners
Smite and Flash
Runes and Masteries
9/21/0. Play much like you would Nocturne
Attack Damage Marks and Quints
Armor Seals
Magic Resist Glyphs
Skilling Priority
R -> W -> Q -> E
Evolution Priority
For Best Poke, W
For best solo damage, Q
For best mobility and multiple target engagements, E
For best jukes, damage negation and sneakiness, R
Suggested Order (W, R, Q/E choice)
Itemization
Boots and pots or cloth armor and pots?
Wriggles -> Merc Treads -> Phage and Aegis (choice on which first) -> Guardian Angel -> Last Whisper -> Frozen Mallet -> Sell Wriggles for Bloodthirster
If the game gets super late, selling aegis for Frozen Heart or Maw is suggested.
If you feel like you will snowball really hard early, get a sheen and go trinity force rather than frozen mallet (because the damage is insane)
Top Laners
Gangplank
Gangplank has fallen out of favor in both top lane and jungle. Gangplank brings a lot to the table with his kit that gives buffs and global pressure so he is still viable however it can be tough to play him. In jungle or lane it is best to level parrrley first due to the fact that it give gold on last hit and is a great poke tool. The way to build that I will suggest is bankplank, a safe build that allows a lot of staying power and a lot of gold generation from parrrley and gp/10s. With GP just poke with Q and smack them around with E up, W gets you out of CC and ult slows and gives damage so you can assist in global ganks/escapes.
Summoners
Flash and Ignite (Although Teleport and Ghost should be considered)
Runes and Masteries
21/0/9
Attack Damage Marks and Quints
Armor Seals
Magic Resist Glyphs
Skill Priority
R -> Q -> E -> W
Itemization
Start with boots and pots
philo stone -> heart of gold -> merc treads -> averice blade -> trinity force -> warmogs -> randuins omen -> Force of Nature or Maw Of Malmortius -> Infinity Edge/Last Whisper/Guardian Angel
The options in build allow for more damage or more tankiness based on what role you feel you need to fill on the team.
Volibear
Oh Volibear, one of the most lulzy champions in the game. A good top lane for sure but requires some finesse. Basic damage combo is rather simple, Q, E, R, W (when you can). Just stack health and resists if all else fails as bite will start doing insane damage and you will be making enemy carry's lives very diffucult and painful.
Summoners
Flash and Ignite (Heal can be used for maximum trolling at low hp)
Runes and Masteries
19/11/0. Armor and Magic Pen with some defensive stats.
Attack Damage Marks
Armor Seals
Magic Resist Glyphs
Movespeed Quints
Skill Priority
R-> W -> E -> Q
Itemization
Start boots and pots
Philo -> heart of gold -> merc treads -> warmogs -> wits end -> Randuins -> Force of Nature -> Ionic Spark
This build ramps, making you a ridiculously regen-ing, hard to kill, attack speed out the nuts monster that bites huge chunks out of carries
AD Carries

Corki
Resident ROFLcopter pilot of the league. Corki is a great carry and provides good poke and damage with his kit. His potential is maximized in a kill lane but he can safe farm and be a late game terror with no issue. Corki is the original Ezreal and pretty much pioneered the trinity force ad build that is standard now. Q is your early game poke, W is your escape, E is your damage steroid and R is the poke that procs trinity and gives you a huge damage boost. Combos is R -> Q -> E -> R,R,R,R,R,R,R and W away if needed.
Summoners
Flash and Ignite
Runes and Masteries
23/0/7 (armor and magic pen)
Attack Damage Marks and Quints
Armor Seals
Magic Resist Glyphs
Skill Priority
R -> Q -> E -> W
Itemization
Start boots and pots
Phage -> Vamp Scepter -> Sheen -> Trinity Force -> Bloodthirster -> Last Whisper -> Guardian Angel -> Infinity Edge
Ezreal
See Corki. No really, ezreal is a slightly varried clone of corki. Rather than true damage passive, Ezreal has an attack speed passive and a lot more poke with Q just less AoE overall. Ezreal is stupidly easy currently, just Q people and shift away if you need to. Q, Q, Q all day.
Summoners
Flash and Ignite (because you are impossible to catch)
Runes and Masteries
21/0/9
Attack Damage Marks and Quints
Armor Seals
Magic Resist Glyphs
Skill Priority
R -> Q -> E -> W
Itemization
Start boots and pots
Phage -> Vamp Scepter -> Sheen -> Trinity Force -> Bloodthirster -> Last Whisper -> Guardian Angel -> Infinity Edge
Honestly, I could have said Ezreal, copy Corki pretty much entirely.
Support
Leona
Want to chain CC someone for a day and be more or less unkillable with virually no items? That is pretty much Leona in a nutshell, she excels at setting up kills and her shield makes her so tanky it is bananas. Basic combo is W, E, Q, R which if timed right will lock down someone for around 6 seconds. Absolutely insane, also the sunlight marks that will get detonated give even more damage to the target that is being put in jail so once you start feeding your carry kills the lane snowballs really, really fast.
Summoners
Flash and Exhaust (incase they somehow make it out of CC jail)
Runes and Masteries
1/15/14 (improved exhaust, tankyness, movespeed and gp/10)
Armor Marks and Seals
Magic Resist Glyphs
Move Speed Quints
Skill Priority
R -> W -> E -> Q
Itemization
ALWAYS GET WARDS
Boots and wards
Philo stone and heart of gold + wards -> Shurelias + Aegis with merc treads
If you get to buy other stuff pick from below based on situation:
Frozen Heart, Zekes, Locket of the Iron Solari, Abyssal, Randuins Omen

Sona
Sona has recently come back into popularity which kind of sucks because she was my secret weapon for a while. Her poke in lane is super strong and the heal allows for sustain giving two really strong benefits to the AD carry. Movespeed is also great for engages / retreats and combined with Shurelias there is virtually no way the enemies will outrun you. AoE stun is great especially when combined with something like Orianna ult or Diana pull. Just poke with Q and land power chords based on what you need (Q = Damage, W = debuff to damage, E = movespeed).
Summoners
Flash and Exhaust (for those amazing game winning flash ults on an entire team)
Runes and Masteries
1/17/12 (exhaust, movespeed, mana regen, tankiness)
Armor Marks
gp10 seals and Quints
magic resist glyphs
Skill Priority
R -> Q -> W -> E
Itemization
ALWAYS GET WARDS
Start farie charm, 3 wards and pots.
Philo stone + heart of gold + Cooldown Boots -> Shurelias + Aegis
If you get to buy other stuff pick from below based on situation:
Frozen Heart, Zekes, Locket of the Iron Solari, Abyssal, Randuins Omen
