Blogs

30 Seconds to Free Week: II

TranceSix

TranceSix

Tue 9th Oct 2012 - 6:30pm

AP Carries (Mid Lane)

Fiddlesticks

Oh Fiddlesticks, always amusing to play and recently a favorable champion to play against Vladamir. Level up drain and you will only have to worry about mana since health will be pouring in. Fear is amazing and lasts a wonderfully long time. Dark wind is good for clearing waves and harassing, never underestimate the bouncing silence bird.

Always try to crowstorm from hidden spots (over walls, from brush, from Fog of war) and you will deal far too much damage too quickly, forcing flashes or getting free kills. Remember your passive can give you away but also boosts your damage a lot. Fear -> Drain -> Dark Wind. If using crowstorm, same order but add crowstorm before fear.

Summoners

Ignite + Flash (strong kill presence)

Runes and Masteries

21/0/9. Full AP monster with mana regen

Magic Pen Marks

Armor Seals

Magic Resist Glyphs

Ability Power Quints

Skilling Priority

R -> W -> Q -> E

Itemization

Start boots and pots,

grab Doran's rings if you feel you need the mana regen and extra health

Ryalis -> Sorc Shoes -> Deathcap -> Abyssal -> Hourglass -> Void Staff/Banshees/Frozen Heart (depending on what you need)

 

Lux

Lux is one of the most fun and difficult AP mids to play. The korean teams love Lux and you can too! Her power comes from auto attacks detonating her passive inbetween spellcasts, people really underestimate how much damage she can put out when they just think of spell numbers. Q is for snaring and killing, E is for wave clearing, W is for survival and R is for "tons of damage". Your basic combo should be E, Q (super quick casts) and auto, detonate E and auto again. If you have ultimate up then the combo is Q,E, R, auto, detonate E, auto. The sheer amount of damage the combos can put out are insane.

Summoners

Flash + Ignite

Runes and Masteries

21/0/9 (going for AP and cooldowns with mana regen)

Magic Pen Marks

Armor Seals

Magic Resist Glyphs

Ability Power Quints

Skilling Priority

R -> E -> Q -> W

Itemization

Start boots and pots (Double Dorans Ring if you need HP/Mp5)

Sheen -> Sorc Shoes -> (Hextech Revolver) if you need sustain -> Deathcap -> Lich Bane -> Zhonyas -> Void Staff -> Defensive item or WoTA

 

 

Jungle


Amumu

Sad mummy is sad, but a great jungler. The wonky Q skillshot takes some getting used to but if you land good stuns and ult correctly you can pretty much set the game up for a win. The trick to Amumu is to stick to carries like glue, despair + tantrum will force them to run leaving your carries to clean up. Ult can be used to set up a great teamfight or disengage for your team to reset. Try to know how durable you are and soak up most of the skillshot damage to keep your carries nice and healthy so they can murder everything else.

Summoners

Smite and Flash

Runes and Masteries

0/21/9 (tanky movespeed with Cooldown reduction)

Magic Pen Marks

Armor Seals

Magic Resist Glyphs

Movement Speed Quints

Skilling Priority

R -> E -> Q -> W

Starting skilling W, E, E, Q

Itemization (safe build)

Start boots and Pots

Philo Stone -> Heart of Gold -> Ninja Tabi/Merc Treads -> Aegis -> Shurelias -> Banshees / Randuins (whichever first) -> Sunfire Cape or Force of Nature

 

 

Top Laners

Top Laners

Jax

Jax was amazing, with the facelift he is still just as amazing with much less RNG to think about. Jax is one of those champions that needs to get fed a bit and can spiral way way way out of control top. Jax is a crazy assassin with a good amount of survivability and just insane damage output. Q is good for jumping in or out and E will negate a lot of damage and AoE stun, W is your main damage skill as it will give you significant burst when combined with a trinity force. R will give extra damage on every third hit and when activated will give you bonus resists based on AD/AP

Summoners

Teleport + Ghost

Runes and Masteries

1/21/8 (strong defense as your kit will deal damage)

Attack Damage Marks

Armor Seals

Magic Resist Glyphs

Movement speed Quints

Skilling Priority

R -> W -> E/Q

Itemization

Boots and pots starting

Suggested Early: Double Dorans Blade

Ninja Tabi/Merc Treads -> Gunblade + Trinity Force (Bilgewater -> Phage then finish them however) ->Guardian Angel ->Free -> Free

Suggested Late Items: Maw, Randuins, Atmas, Frozen Mallet, Wits End, Abyssal, Banshees

 

 

Tryndamere

Tryndamere is one of those champions that people just tend to hate because of his ult. In theory Trynd can be build however because his kit gives him everything he needs to murder people, however shortening the time it takes to kill carries to about a second or two is pretty much the gold standard. Keep rage up super high for extra crit and the damage from Q will be crazy for last hitting, harass, etc. Use W to slow/keep enemy damage down when trading. E is great for jumping over walls, catching up, escaping and just being overall more mobile. R keeps you alive and refuses to let you below 1hp for 5 seconds, great for diving.

Summoners

Ghost + Ignite

Runes and Masteries

21/9/0 (full offense with health buffs)

Armor Pen Marks

Armor Seals

Magic Resist Glyphs

Attack Speed Quints

Skilling Priority

R -> Q -> W -> E

Itemization

Boots and pots start

Vamp Scepter -> Zeal -> Yoummuus -> Phantom Dancer -> Infinity Edge -> Black Cleaver -> Bloodthirster / Zekes Herald / Guardian Angel

Lots of damage and attack speed. Activate Yoummuus to cut through enemies quickly and get a nice burst of movespeed.

 

Pantheon

This is spartaaaaaaaaaaaaaaaaaa! Panth is an odd champ that fits somewhere between tank and assassin and can either excel or fall flat pretty quick. Q is fantastic harass and adds nicely after an auto when they run. Hearseeker is what makes last hitting rather easy and if anyone is lot you are guaranteed to one or two shot them. Aegis provides a nice stun and aegis protection gets instantly refreshed on cast which blocks then next auto attack. Grand skyfall is great for participating in ganks, getting out of bad places or sneakily getting behind enemies. Try to jump on and melt carries with the general combo of Aegis, heartseeker, auto attack (if you can) and spear shot.

Summoners

Flash + Ignite (Skyfall is pretty much a better teleport)

Runes and Masteries

9/14/7 (I quite like this and it gives a nice balance of damage, defense and mana)

Attack Damage Marks + Quints

Armor Seals

Magic Resist Glyphs

Skilling Priority

R -> Q - > E -> W

Itemization

Boots and Pots start

Brutalizer -> Vamp Scepter -> Merc Treads -> Last Whisper -> Bloodthirster -> Youmuus -> Guardian Angel -> Frozen Mallet

 

 

AD Carries (bot lane)


Kog'maw

So I pretty much regard Kog as the strongest AD carry in the game and I am sure a lot of people will agree. Kog requires a certain type of team to keep him alive and killing so keep in mind you want a nice front line and lots of CC. Q shreds resists and gives attack speed, do not under estimate it, it will make trades pretty much always go in your favor. W an amazing ranged AD tool as it gives damage and range, the damage is % based so you can pretty much shred anything while it is active. E is a good slow and allows you to kite a bit and R is long range poke, just dont spend tons of mana using it. R is easy to land if you aim about a second ahead of your target they have a millisecond to turn when they see the trail or it is a guaranteed hit.

Summoners

Flash +Cleanse (Survival) or Heal (survival) or Exhaust (Survival) or Ghost (Survival). Whatever you need in addition to flash to keep you alive

Runes and Masteries

21/0/9. Full offense with some mana regen (take general AD masteries, as you are AD you don't need the magic pen)

Attack Damage Marks + Quints

Armor Seals

Magic Resist Glyphs

Skilling Priority

R -> W -> Q -> E

Remember that W is your damage bread and butter

Itemization

Kog is one of the only ADs that can get away with a crazy starting build giving him strong midgame DPS that scales like crazy

Start with boots and pots

2x Dorans Blades -> Vamp Scepter (can go wriggles if you need armor/sustain) -> berserkers greaves -> Phantom Dancer -> Infinity Edge -> Last Whisper -> Quicksilver Sash or Guardian Angel (pref) -> sell Vamp/wriggles for Bloodthirster

 

 

Twitch

Twitch is like Ashe and Vayne, insanely squishy late game hyper carry. Twitch is very frustrating and his kit makes him just downright silly to play. If you still want to try him out then abuse his stealth + passive poison + expunge. Try to position so that spray and pray hits more than one target and abuse the range to target squishies and force them out.

Summoners

Flash + Ignite

Runes and Masteries

21/0/9 (kill or be killed)

Attack damage Marks

Armor Seals

Magic Resist Glyphs

Attack Speed Quints

Skilling Priority

R -> E -> Q -> W

Itemization

start boots and pots

rush Infinity Edge -> berserkers greaves -> Phantom Dancer -> Guardian Angel

then Last Whisper -> Bloodthirster

 

Support (bot lane)


Nunu

If you want to talk about the perfect support then Nunu almost takes the cake. If Nunu had a teammate heal then he would be the best. E is good poke and slows both move and attack speed. W give move and attack speed, Q keeps nunu alive and provides an extra smite for objectives. R is a huge AoE slow and nuke even without any AP. Nunu is pretty much picked or banned at tournament level because he is just so amazing. Use E to poke the carry down and keep your carry blood boiled. THAT SIMPLE. Use ult to slow enemies so your carry can kill them (the damage you put out at the end of the channel is also pretty nice)

Summoners

Flash + Exhaust

Runes and Masteries

0/9/21 (some beefyness with Mp5, gp10, cooldowns and movespeed)

Armor Marks

Gold per 10 Seals

Magic Resist Glyphs

Gold Per 10 Quints

Skilling Priority

R -> W/E -> Q (E if you want more harass in lane to zone, W for attack speed if you carry is getting ahead to snowball)

Itemization

start with faerie charm, 3 wards, 2 pots

Get philo and heart of gold and finish boots into Cooldown boots.

ALWAYS BUY 2 or more wards. Pink dragon when you can

beyond that you will want to think about getting

Shurelias, Locket, Zekes, Frozen Heart, Aegis. Any aura item that will help your team/mess up the enemy team.

 

 

Soraka

Soraka is the standard supports are measured against. She has a great heal, magic shred, a silence that can be used to give teammates mana and a global heal. Soraka is amazing at keeping allies alive and full of mana while wearing down enemies like it was nothing. The visual update for her is also pretty nice and the particles are just gorgeous.

Summoners

Flash and Exhaust

Runes and Masteries

0/9/21

Armor Marks

Gold per 10 Seals

Magic Resist Glyphs

Gold Per 10 Quints

Skilling Priority

R -> W -> E -> Q

Itemization

start with faerie charm, 3 wards, 2 pots

Get philo and heart of gold and finish boots into Cooldown boots.

ALWAYS BUY 2 or more wards. Pink dragon when you can

beyond that you will want to think about getting

Shurelias, Locket, Zekes, Frozen Heart, Aegis, Will of the Ancients, Abyssal. Any aura item that will help your team/mess up the enemy team.