Blogs

30 Seconds to a New Free Champion Rotation

TranceSix

TranceSix

Tue 2nd Oct 2012 - 7:40pm

This weeks free champions (by role)

Mid lane AP


Galio

Galio is a bit of a strange AP as he benefits from MR making him an amazing counter AP farmer and overall great team addition. Galio excels against burst AP champions as they can't kill him and never has a problem farming because with a no brainer first item in Chalice he never runs out of mana. Galio's main abilities for farm and damage are resloute smite and righteous gust, they can clear waves really fast and take significant chunks out of enemy champions. Galio's ult is Idol of Durand and is an AoE taunt that does damage at the end of the channel, therefore making a perfect flash more or less win a teamfight. 

Summoners

Flash and Ignite

Runes + Masteries

9/21/0

Magic Pen Marks

Magic Resist Quints and Glyphs

Armor Seals

Skilling

R -> Q -> W -> E

R is a teamfight winner if you taunt the enemy carries. using W keeps you nice and healthy as well as buffing armor/mr for whoever is lucky enough to get it. Q and E are the damage dealers.

Itemization

Boots and 3 pots starting

Next grab Chalice and Catalyst

At this point boots 2 is great and you should choose between Sorc shoes or Merc Treads depending on the enemy CC

Now you can finish catalyst into either RoA or Banshees depending on how survivable you feel you need to be

At this point work towards grabbing a deathcap

You can finish Chalice into Athene's whenever you feel you can or you can sell it to get both Abyssal and Void

Round out the build with an Abyssal Scepter or Void staff and finally Guardian Angel


 

Karthus

Karth is one of the go to AP champions people love because of his good poke, amazing AoE and fantastic kill securing ultimate. Use Q to farm and poke, keep in mind it does double damage if it hits a single target. Once you have a few ranks in defile and one in wall you can pretty much Q all day and use wall to land harass/force summoners/help ganks. Remember that Karthus scales really hard into late game and will pretty much melt a team with defile if positioned well. Farm hard, use ult to secure kills/assist in ganks/force enemies to back off of objectives. Also know that wall can be used for vision so you dont facecheck the enemy team.

Summoners

Flash and Ignite

Runes and Masteries

Masteries are a simple 21/0/9, standard AP damage output and mana regen

Magic Pen Marks

Ability power per level Glyphs and Seals

Quints are between Movespeed, Ability power and Magic pen

Skilling

Skilling for Karth is rather simple, get a point in wall pre 6, other than that

R -> Q -> E -> W

*never ult while alive unless you are guaranteed to not be interupted or killed as this will cancel the channel and put ult on cooldown

Itemization

Karthus scales off items like crazy,

Start with boots and pots

*You can grab doran's rings if you need the HP/Mana but blue should be your

Work towards catalyst -> RoA and grab sorc shoes

Grab a hextech if you feel you need the sustain otherwise grab deathcap asap

Go for a Void Staff and Zhonyas, order based on enemies resists and your survival

Finish Will of the Ancients and melt people while gaining insane health per defile tick

 

Top Laners


Irelia

Irelia has always been a great top lane and she has continued to be even with significant changes to her kit. Irelia scales really well into late game and her true damage makes her extra deadly with attackspeed. She should be built tanky so she can dive onto carries and disrupt the team in general.  Q resets on a killing blow and gives back mana so it can be used to farm as well as jump around to avoid harass/ganks. Use W and R to stay healthy and deal some pretty hefty damage to anyone unlucky enough to be your target. 

Summoners

Flash and Ignite

Runes and Masteries

Masteries are a bit odd at 9/21/0 or 9/14/7.  9/14/7 is great as you go into damage/attackspeed in offense, health, armor and regen in defense and mana/mana regen in utility.

Attack Speed marks

Armor Seals

Magic Resist Glyphs

Attack Damage or Attackspeed Quints

Skilling

Skilling Irelia is pretty much a no brainer, grab sustain and true damage asap and worry about Q and E later. As always take a point in Q and E early to have them usable.

R -> W -> E/Q 

Itemization

Start with Boots and 3 Pots

Grab a Philo stone and heart of gold to gain extra gold while farming

Finish boots into Merc Treds

work towards a Trinity force (phage -> sheen -> zeal)

next get wits end and wardens mail

Finish Randuins and grab Guardian Angel

The last item is free based on what you need. Suggestions are Force of Nature, Warmogs, Frozen heart, Bloodthirster and Bloodrazers

 


 

Kayle

Kayle is an amazing champion that is very underrated in terms of the current meta. Dyrus pulled kayle back into the limelight but she has faded out again. Kayle's greatness comes from her passive which shreds resists by a stacking %. Beyond that she brings amazing utility from her bubble that grants temporary invinciblity and her heal that grants great movespeed. Play kayle much like you would play an AD carry by being careful and poking from the back with righteous fury on. Use Q to catch out of place carries and bubble to prevent burst damage as saving a low health person is great but not so much if they die the second the bubble ends.

Summoners

Flash and Ignite

Runes and Masteries

Masteries are your basic AD masteries at 21/9/0

Attack Damage Marks and Quints

Magic Resist Glyphs

Armor Seals

Skilling

You will want to focus on damage output with Kayle as her heal costs a lot of mana and doesn't heal for a lot.

R -> E -> Q -> W

Itemization

Start with boots and pots

grab 2 dorans blades

Turn boots into Berserkers Greaves

Grab a vamp scepter if needed otherwise grab an Infinity Edge

At this point get either Guardian Angel or Phantom Dancer

Then grab whichever you didn't get first

If you need the survival and cleanse grab Quicksilver Sash otherwise finish bloodthirster then QSS

*Optional item choice: Black Cleaver. BC is great on kayle with the passive synergy, don't count it out.

 

Junglers


Xin Zhao

After the recent change to Xin, he is a beastly champion. He can be taken top but a lot of people favor him in the jungle. Q is a great damage tool and the knockup is decent CC. W is now the passive health on 3rd hit generator with an active attack speed buff. E is still dash and slow and R now knocks back everyone except for the target marked by your passive. Oh yeah, that passive that gives 15% armor pen, which is just downright amazing. Basic combo is to E in and land an auto, then pop Q and W, use R for damage to the target or to split the target from teammates/knock back enemies into really bad positions. 

Summoners

Smite and Flash

Runes and Masteries

19/11/0. Great set of masteries that give a good amount of damage, ArPen and attack speed as well as good tankiness and health from the defensive tree.

Either Attack Speed or ArPen Marks (or a mix of both)

Armor Seals

Magic Resist Glyphs

Attack Damage Quints

Skilling

Skilling Xin can be a bit odd but this general rule applies:

R -> Q -> W -> E

Ulti is awesome, Q is great damage, W is good sustain/dps and E is a good initiation/chase tool. Take a point in E early for the utility.

Itemization

There are two routes that Xin players take, we are going tanky as it is far more safe

Start boots and pots

Clear Jungle and gank top or mid, work towards Wriggles Lantern

continue clearing and ganking when you can, use wriggles ward to control dragon or river brush for lanes

Grab a heart of gold for the passive gp10 and health, as well as brutalizer

Get a phage and wits end to make you nice and healthy with some resists and DPS

Turn brutalizer into Yoummuus Ghostblade

At this point either finish Frozen Mallet and Randuins in whatever order you feel is best

Round out the build with either a Maw of Malmortius OR  Black Cleaver

 

Master Yi

While Yi isn't the most popular jungler, he certainly can be one of the most deadly. Playing Yi is a dangerous game as he can either snowball like crazy or end up getting toasted like a marshmallow. Q gives you really good clear potential if the extra damage procs a lot. W is amazing sustain even without any AP and E gives a great damage boots early on. R is the super saiyan mode button that gives you crazy move speed and dps with the potential to reset cooldowns.

Summoners

Smite and Exhaust

Runes and Masteries

Masteries are a rather simple 21/9/0 focusing mainly on maximizing damage output

Attack Speed Marks

Armor Seals

Magic Resist Glyphs

Attack Damage Quints

Skilling

Take a point in E first (wuju style) and then follow this priority (with a point in mediate at either 4 or 10

R -> Q -> E ->w

Itemization

Start with either Cloth armor and pots or Vamp Scepter

Work towards Wriggles, Phage and Zeal. This will give good sustain, clear, chance to slow and a nice dps boost

Choose between Berserkers Greaves or Merc Treads

Then Finish Frozen Mallet and Phantom Dancer

Choose Two of the following

Damage: Infinity Edge, Last Whisper (vs Heavy Armor)

Survival: Atmas (vs AD), Banshee's Veil (vs Bursty AP), Quicksilver Sash (vs AP with lots of CC)

*When at full build you can sell Wriggles for a Bloodthirster 

 

Bottom Lane AD


Urgot

Personally I think bot lane Urgot is ridiculous and would rather pick a proper AD than this jerk, needless to say it is a proven strategy. Use E to mark targets and Q to poke them out of lane, W is a nice damage negation tool and while it is active basic attacks and Q's slow on hit. R is good for catching someone out or forcing an enemy carry to die. Basically land E and Q enemies out while farming.

Summoners

Flash and Heal or Exhaust

Runes and Masteries

21/0/9 is dangerous, 9/21/0 is less damage but more survival

Armor Pen Marks and Quints

Armor Seals

Magic Resist Glyphs

Skilling

E and Q are bread and butter, priority is

R -> Q -> E -> W

Itemization

start with boots and pots

double dorans blades then brutalizer

grab a Glacial shroud

Finish boots into Merc Treads

Grab Maw of Malmortius then finish Frozen Heart

Get a Bloodthirster and Guardian Angel

Sell Brutalizer for Last Whisper

 

Champiosns with Multiple Roles or that don't really fit one role in particuar


Teemo

Teemo is a bit of an odd champion as he can go top, mid or support pretty effectively. Q is a general counter to any auto attacking AD and the passive damage from E is rather nasty. W allows Teemo to be very quick so he can poke and run. Ulti are mushrooms that are basically free wards that blow up for significant damage. Use mushrooms to block entrances/exits as early warning or kill securing explosives. Q and auto to poke while farming with autos. W allows you to move really fast so you can roam/ward if you feel safe enough/know where enemies are. 

Summoners

Generally Flash and Ignite are decent on kill Teemo, exhaust and flash on support Teemo.

Runes and Masteries

AP/On hit Teemo is 21/0/9

While support Teemo is 9/0/21

Magic Pen Marks

Armor Seals

Magic Resist Glyphs

Ability Power Quints

Skilling

Mushrooms are amazing explosive wards, beyond that blinding is a good nuke that counters auto attackers and E has significant upfront and tick damage.

R -> Q -> E -> W

Itemization

AP Teemo -> Sorc Shoes, Nashors, Deathcap, Zhonyas, Void Staff, Free (suggested WoTA)

On Hit -> Berserkers Greaves, Malady, Wits end, Frozen Mallet, Guardian Angel, Free (Bloodthirster, Ionic Spark, Bloodrazers)

Support -> Ionian Boots, Philo stone, Heart of Gold, Wards. Aim for Shurelias, Locket, then pretty much whatever you want. (Frozen Heart, Zekes, Black Cleaver, Frozen Mallet, Bloodrazers, etc)

 

 

Sion

Sion is one of those odd champions with an odd skillset that doesn't really excell anywhere but can do reasonably well in top/middle/jungle.

Sion can be built two successful ways, bruiser and AP. AP falls off late game but bruiser does reasonably well the whole game. Sion's passive allows him to ignore some incoming damage while he can also throw a stun and shield up. He has a passive damage bonus from E and his ult is an attackspeed and lifesteal buff. Overall he is pretty odd

Summoners

Flash and Ignite, AD could use exhaust too

Runes and Masteries

Masteries are 21/0/9 for AP

9/21/0  for Bruiser

Runes AP

Magic Pen Marks

Armor Seals

Magic Resist Glyphs

AP Quints

Runes AD

Attack Speed Marks

Armor Seals

Magic Resist Glyphs

Attack Damage Quints

Skilling

For AP

W -> Q -> R -> E

For AD

R -> E -> Q -> W

Itemization

AP: Boots of Mobility, Deathcap, Lich Bane, Deathfire Grasp, Void Staff, Zhonyas Hourglass

AD: Merc Treads, Phantom Dancer, Infinity Edge, Choose 3 from below

Damage: Yoummuus, Black Cleaver, Maw of Malmortius, Last Whisper

Survival: Atmas, Warmogs, Force of Nature, Frozen Heart, Guardian Angel

 

 

Malphite

Malphite is another oddity that can do very well top or jungle. Malphite is an excellent anti-AD who brings great initiation and tankiness to the table. His wave clear leaves something to be desired but his passive allows him to tank waves and never miss CS while he has no friendly creeps. Q is good poke and W is amazing defense, E is a good damage/debuffing tool and of course R is fantastic initiation. 

Summoners

Ignite and Flash

Runes and Masteries

0/21/9 Amazing defense with mana regen

Magic Pen Marks

Armor Seals

Magic Resist Glyphs

Movespeed or AP Quints

Skilling

If you are in lane the focus is mainly on Q and E, while jungle Malphite takes advantage of W as well with main focus on E.

R -> Q/E -> W (W is best late game when it has more to scale on)

Itemization

Malphite can be build a variety of ways here is a common cookie cutter to use

Laning: Sorc Shoes, Sunfire Cape, Abyssal Scepter, Frozen Heart, Randuins Omen, Guardian Angel

Jungling: Start Cloth and Pots and get philo and heart of gold ASAP, then Frozen Heart and Randuins. Then pick 3 from below

Armor: Sunfire Cape, Guardian Angel

Magic Resist: Abyssal, Force of Nature, Banshee's Veil