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Easy-to-Use Executes for Terrorist Side Train
Train is an inherently CT sided map due to the rotation times for Counter Terrorists. The outer bombsite is extremely open and near impossible to cleanly take without smokes or basic teamwork. This makes smokes crucial, because without them you may find yourself in no man's land for an AWPer. Co-ordinating players in order to execute properly on these bombsites isn't too difficult as all the smokes for both sites are in roughly the same area. If these smokes are properly utilised with the timings well executed you can walk away with more than your fair share of T side rounds. Be cautious of what bombsite you elect to execute onto. The dynamic of train is one which is a rather stalematey type scenario in the first half of the round due to the map having a natural control split in it. The only real area of contestation will be the Ivy connector to T spawn. Also, these tactics become largely redundant if the enemy is on eco, as if you have superior weaponry these executes may be a wate of time. These tactics are purely situational, meaning that if you use them to often the enemy may try and counter them by either going for a risky play through a smoke or stacking a bombsite.
A Bombsite
If your current economic state allows it, purchase 3 smoke grenades and head towards the big trash bin. From here you can throw smokes to land between the red train and blue train and the blue train and the wall. This should allow you to move closer to the bombsite, assuming there is no lucky spray through smoke. The other 2 smokes you will need are to block off either side of the bomb train. This may seem pedantic, but will allow you to get the bomb down relatively easily. However, be cautious of popdog control, as it can easily be the difference between a clean bombsite take and a 4 man M4A4 spraydown. For popdog control you will likely need to dedicate at least 2 team members, as to trade out the player if needs be.
These first two smokes will block off both sides of the bomb train, hindering CT vision while giving you a chance to plant for T Main if desired. They are from pretty much the same position, closer to the entrance to the bombsite than the other position so these players should be your entry fragger fight initiation type players.
Right Side of Bomb Train


Left Side of Bomb Train


Smoking off the gap between trains is crucial to being able to get onto the site unscathed. These smokes can go unpurchased if your team's economy doesn't allow for it, but are extremely helpful to have if possible.


If you are able to use all of these smokes, you should gain bombsite control and get the bomb down at the minimum. There is obviously a downside to this strategy, being that CTs will be able to wait it out and perform a 5 man retake. This isn't an ideal situation for you by any means, as you'll only have two smokes left maximum to delay the retake. This makes it a tough hold, but by the time the CTs have rotated, you may only have to hold the site for 20-25 seconds.
B Bombsite
The smokes on B are much simpler to execute and if push comes to shove, you can take the bombsite with only one smoke. This strategy is common on pistol rounds with Tec-9's. That smoke is required, largely to stop people behind the close train firing on you, or a sniper way back at Z connector to get a pickoff before you reach the site. B is much more enclosed than A, and far easier to get a plant. It is very difficult to hold without having full control of the inside room due to the limited hiding areas, aside from the obvious upper B which is easily cleared by CTs. Your best hope to hold this site successfully would be through a common molotov you may have seen in pro matches. It can be safely thrown from upper B and gives a very good chance of actually winning the round. The other highly useful smoke on this bombsite is the one to block off between the close train (from ramp) and the bomb train. This again allows you to cross and ideally take minimal damage from random spray through the smoke.
The first smoke you need to learn for executes is the simplest of all smokes on Train. You simply position youself at the to of B ramp and throw it down.


This next smoke allows you to cross safely onto the bombsite and secure yourself a plant.
NOTE: For this smoke you will be required to run forward while throwing it, else it impairs your vision.


Here is the lineup for the molotov that will more than likely save a few rounds for your team.
NOTE: You will have to run forward while throwing this molotov, else it misses the bombiste and is rendered useless.


These strategies are efficiently implemented in all levels of play, needing minimal teamwork. This is ideal for pick up games or matchmaking, as you will normally not be able to have much co-ordination with your team. Remember, these tactics are purely situational, meaning that if you use them to often the enemy may try and counter them by either going for a risky play through a smoke or stacking a bombsite.
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