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Dust 2 Offensive Strategies: Taking A Site

TurboSquid

TurboSquid

Fri 8th Aug 2014 - 5:00pm

Dust 2 Offensive Strategies: Taking A Site

A typical terrorist team on De_Dust2 will push the A bombsite on a full buy round. The standard for overtaking A site is the “Split A” strategy. The strategy involves sending two players mid and three players long. The terrorist team pushes up both sides of A site (catwalk and long A) in order to sandwich the players who are on long A and A Site. However, the strategy is easier said than done. This guide should help your team be able to take A site efficiently, safely and with minimal casualties.

Dividing up:
Dividing your team is the essence of the “Split A” strategy. However, when dividing your team make sure to take advantage of your spawn points. Spawn points are an overlooked and underappreciated part of the game, they can make the difference between getting a kill or dying. In the context of sending players into mid and long, you want to pick the long players by their spawn points, the closer to long the better. The players who spawned closer to B site should go down mid.

Long A: For the three players who are pushing long A, it is crucial to kill the player on the corner of long. In order to safely get out of long doors, you need to use a smoke. This smoke will allow the corner to be smoked off and any CT player will have to play in the open or pit to get a kill.  

Long A Smoke

Back into the corner by the box seen in the photo which is outside of long A. All you have to do is aim and throw, no running or jumping involved. The next grenade your team needs to use is a flash, the flash will go over the long doors and flash the CT who has been smoked out. While running, jump and throw the flashbang over the long doors. This will flash any CT who is watching long doors.  

Long A flash

Once you have taken control of long A by pushing out of doors. When the team is ready to push A site another smoke is in order. Smoke the cross between long A and the connector from CT spawn. To do this back up between the blue barrel outside of long doors and the wall.  

Cross Smoke

Aim at this exact spot, run foreward and release the grenade, if executed properly, it should smoke off any CT’s who try to rotate through CT spawn or pick the terrorists as they try to cross to ramp. Once the smoke has popped, push A site without hesitation. One of the biggest mistakes I see is when a terrorist team does not advance up onto A site. The push from long should be coordinated with the players on cat. This will create a sticky situation for any CT who is remaining on A site. The CT’s will have to cover two angles simultaneously which is virtually impossible.

Catwalk: The two players mid are critical to the success of the “Split A” strategy. They create the sandwich (between long a and catwalk) which forces the CT’s into a difficult position. In order to successfully take catwalk you need to eliminate the threat of the CT who is playing mid. Smoking off mid double doors should do the trick. Once doors are smoked, it is more difficult to kill players who are running down cat. The next CT that the terrorists need to worry about is the CT who is watching cat. The CT could be pushed up aggressively on cat or playing passively on site. In order to safely push up catwalk and prevent being bum-rushed a flash should be thrown.  

Catwalk Flash

This flash will blind anyone who rushes up short or is playing in the cubby by stairs. To throw the flash: hug the wall, run up catwalk and release the flashbang while you cross the A on the wall. Once the flashbang is thrown, continue up catwalk. The blinded CT’s are easy to pick off or they will have already rotated back to A site. You can safely push up to stairs on Catwalk. Before you peek the corner and check A plat, throw a flasbang over the wall while running and jumping.  

Platform Flash

This flashbang will force the CT players into hiding for about 1 second, in that second switch to your High Explosive Grenade and set up for another throw. This throw will land the grenade on A platform and do ~30-50 damage to the unfortunate CT who is watching catwalk.  

Platform Grenade

To throw the grenade, hug the wall on stairs and walk up until the beginning of the A on the wall is showing, Once you can see the top, aim and throw the grenade while running straight foreward. This will mark the beginning of the push from the players both on catwalk/short and long A. It should lead to a swift, easy, fast overtaking of A site.

Defense: The last part of taking A site, is defending it. Station players to watch: catwalk, long A, and CT spawn. To watch catwalk you can play: aggressively by pushing up catwalk, passively by playing boxes on A site, goose, ramp or from car. In order to watch long terrorists can play: Long A corner, pit, car, or passively from A site/ramp. To watch CT spawn station a player at: ramp, car or long A. Once the players are in position, the only thing left to do is defend to the best of your ability. Hopefully, it will lead to a successful take of the A bombsite without taking heavy casualties.