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Dust 2 Offensive Strategies: Taking B Site

TurboSquid

TurboSquid

Sun 27th Jul 2014 - 6:25pm

Dust 2 Offensive Strategies: Taking B Site

“Rush B” is a common plan for a terrorist team on Dust 2, and it usually ends up not going according to plan. Do any of these common scenarios sound familiar?

1. All five terrorists try to fit through the tunnel at once with an abundance of unannounced team flashes leaving B tunnels littered with dead bodies.
2. Terrorist team gets into upper B and the tunnel has a smoke or an incendiary grenade in it and they rotate lower and try to take A instead?
3. Terrorists try to pick the CT’s on B platform unsuccessfully, taking damage before rotating toward A site.

If any of these sound familiar, rethinking your strategy may be in order. Rushing straight into B on a full buy round may not be the best option. Hopefully by reading this article you might be able to take B site with less casualties by being patient and dividing up the team.

Dust 2 Offensive Strategies: Taking B Site

Dividing up the team:
Divide up! Send three players into mid and the other two walking into upper B. The two players who go to upper B must walk once they hit the tile outside of T Spawn connector to upper B. Once inside upper B, do not to peek tunnels and/or alert the B site players in any way. This will cause the A players to rotate and could get the mid players killed. The mid players need to make sure to smoke mid double doors so they cannot be picked by an awp as well as cat to prevent a push from a CT who has been boosted onto cat. Make sure to have your third man watch cat.

Initiating the play:
The mid players can then run safely up cat and perform the boost seen here: This is where to stand, one player must jump on top of the other player who is crouching. Once on top of each other, simultaneously jump in order for both players to be standing and the top player is now able to see over the mid double doors.


This is what you can see from the terrorist point of view.


This is the counter-terrorist’s point of view. The red circled area is the head of a terrorist player.


Counter-Terrorist Point of View
If there is a player who happens to be picking mid it will be easy pick him from cat using this boost. Once the mid player is dead, the map opens up because you have map control, if the team is still intent on going to B site the mid players must go into CT mid and smoke CT spawn off so they cannot be picked from ramp or A-Long. Then the mid players can progress to outside of the B bomb site.

Taking and Holding B Site:
Once both divisions of the terrorist team are in place, sandwich the site at the same time. The two players rush B tunnels and the players at mid peek from double doors and window on B site. While the other four players take B site, have one of the mid players watch CT spawn and catwalk to kill any quick rotators. Pushing at the same time will create a trap for the CT players, who now have to cover two angles at a time, leading to a quick and easy take of the site. Once inside B site, smoking off B site double doors is crucial.

The CT players will be forced to go through window or tunnels. Station players to watch either of these choke points. To watch window play: Back of site, Back of B platform or the tall boxes in the middle of site. To watch B tunnels: play upper tunnel and peek frequently, watch from T Spawn or play aggressively at lower. From that point on, stay hidden and try to force the A players to push into the choke points. All you have left to do is defend. If all goes as planned, it should lead to a successful take of the B Site with little to no casualties in the process.

Images Courtesy of:  http://www.reddit.com/user/RaresB