Topichitboxes and spread

  • Thu 2nd Jun 2011 - 10:43pm

    can u tell something about the hitboxes and spread

    are the current hitboxes still like this?

    and is spread somehow calculated, or is it totally random where bullets go, left or right etc ( when u dont crouch for example and shoot 10 bullets, and not bursting) ?

  • Thu 2nd Jun 2011 - 10:47pm

    I recommend checking out

  • Thu 2nd Jun 2011 - 10:57pm

    k, so are these still the  hitboxes of the current etpro version?

  • Thu 2nd Jun 2011 - 11:16pm

    Yep, they are

  • Thu 2nd Jun 2011 - 11:43pm

    ok thanks!

  • Fri 3rd Jun 2011 - 9:48pm

    got 1 more question.
    whats actually the difference between b_realhead 1 and without? are these screenshots with it enabled or disabled? ;d (i guess all match configs use 1, right?)

  • Fri 3rd Jun 2011 - 10:21pm

    From the page:

    "Note: with b_realhead = 0 the heads hitbox is slightly offset to a moving player model – it actually follows slightly behind the player model; and with b_realhead > 0 the head hitbox should stay on the model while moving"

    and yep, all competition configs force b_realhead 1

  • Sat 4th Jun 2011 - 12:19pm

    Ty drago !


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