CSGO De_Dusting an Old Map



Sat 11th Nov 2017 - 7:06pm

This is a guest article written by Daisy Mariño from

Some things never change, like Counter Strike’s Dust 2 map. From its first outing in 1999 to Counter-Strike: Global Offensive, it has remained the same, but after almost two decades, Valve has decided to make some changes to the iconic map. It’s about time since we’ve been getting lots of new CSGO Skins but no recent modifications.

The Sudden Change After So Long

After being there i\on Active Duty in what felt like forever, Valve pulled it out earlier this year, a sign that they were working on reworking the map. About time they did, like Counter-Strike players of all versions, past, and present, already know Dust 2 by heart. It goes without saying that they’re familiar with the notoriety of Dust 2 as a heaven for all sorts of campers, lurkers, and snipers. This has been going for more than a decade, so players are glad that Valve finally mixed things up a bit.

Change is a great way to keep PvP-oriented games new. As for Valve, it’s not enough to just simply rearrange, resize, remove, and reposition stuff. The change they want to bring has a goal to up player readability, movement around the map, and make it looks more “up to date.” 

No More Hiding

It’s not a complete overhaul, but more of a fine-tuning of the specific areas in the map that needed “fixing.” For Valve, and lots of players as well, it’s Point A. A small but noticeable change is the downsizing of the boxes in it. In fact, it gives snipers and campers less advantage, forcing them to get more creative in their approach. The pipes in one of the entrances to Point A have also been removed, giving snipers and peekers more visibility. So, if you’re accustomed to hiding behind those big boxes, then those days are over.

In line with Valve’s plan to improve the visibility in critical areas, they also made the tunnels that lead to Point B better-lighted, making it harder for anyone to lurk in it. That, of course, includes you.

De-Dusted: For Better or Worse?

Other than making everything easier to see, Valve also made the place more aesthetically pleasing and “alive.” However, better-looking doesn’t always mean it has a higher feel, making it half-good and half-bad.

The good: Gone are the days when Dust 2 seemed to be an interconnected and sandy series of halls, ledges, and tunnels in the middle of the desert. Point A is a bazaar and a hotel, while Point B is Kasbah (a fortress under renovation in Arabic). While the change in Point A was a huge improvement, it made Point B more generic, as the domes on top of the bastions are now gone. Either good or bad, depending on your opinion, Dust 2 is cleaner and whiter. While the map has become more polished, it somewhat contradicts the supposed feel of the map, which includes a part of a desert city that’s been washed out by sand.

Aside from changing the visuals and vibe of the map, Valve has also updated the player models, specifically, for the map’s Terrorists: the Leet Krew. Yes, they’re menacing as ever, only cooler. Most of the models are now wearing a cover on their head, which looks more realistic and practical.

Overall, Dust 2 was a welcome change, mainly because the map needed it after staying the same for such a long time. Now, for the best part: the tweaks made by Valve aren’t done just for the sake of keeping things fresh but to bring the A-game out of everyone.